This page is part of a series for beginners, highlighting the best cards from older sets of the DBZ TCG from Panini. Adding these cards to your collection will enable you to build better and more competitive Saiyan decks, without getting bogged down in the sheer number of cards. This list will be updated as more sets are released.
While there are other good situational cards available, the focus on this list is versatility and usability, cards that have kept their value through several releases and meta-game changes. The biggest bang for your buck.
Best Saiyan Cards from Set 1 - Premiere
- - It's good to own the masteries, even if they might be (temporarily?) on the frozen list.
- available as a reprint in the Evolution set) - A block with anger gain and good endurance. (
- - Good damage and endurance, and helps in preventing your opponent from using their discard pile against you.
- available as a reprint in the Evolution set) - Use a critical damage effect regardless if the attack is successful, plus endurance. (
- - Staying in play gives you extra actions in a combat to overwhelm an opponents defenses. Belongs in almost any deck relying heavily on stage damage.
- available as a reprint in the Evolution set) - Another block with anger gain and endurance. (
- - Some of the best blocks in the game are events ( and ) and disrupting them at the right time can sometimes win you the game.
- - Catch your opponent by surprise by knocking out the effects of a key drill, setup, or Dragon Ball.
- - Anger gain, rejuvenation, and possible card draw.
- available as a reprint in the Evolution set) - Good for aggressive decks, and if your opponent has a key setup or card they are itching to use, this is good interruption. (
- available as a reprint in the Evolution set) - Anger gain, endurance, and direct damage to the life deck. (
- - A block that makes your opponent lose stages, possibly stage locking them and/or causing them to mill unexpected cards from their life deck.
Best Saiyan Cards from Set 2 - Heroes & Villains
- - Pull out a card that can attach to your MP, and Saiyan has some good ones to choose from.
- - Unstoppable under the right conditions, plus card draw.
- available as a reprint in the Evolution set) - A block that adds big damage to your next attack, plus great endurance. (
- - An omni-block, which also lets you pull out an attached card.
- - One of the best cards in the game. Choose whatever card you want and rejuvenate it. Rejuventate your blocks back in, like , or rejuvenate a card that has a good effect whenever it rejuvenates, like .
- available as a reprint in the Evolution set) - Gains anger while lowering your opponent's anger, destroys an ally, and has good endurance. A good utility that finds its way into many deck types. (
- - Grab from your discard pile, or grab something like and get the free critical damage effect.
Best Saiyan Cards from Set 3 - Movie Collection
- - Great for getting rid of a pesky , plus it can stay in play to be used for a second time.
- - If your opponent has a board of allies, this card packs a big punch.
Best Saiyan Cards from Set 4 - Evolution
- - Pull out an ally while doing decent damage. Better for villain decks.
- - Devastating against an opponent with a board full of allies.
- - Can be pulled with other sword cards, and has the potential to be unstoppable and unpreventable.
Best Saiyan Cards from Set 5 - Perfection
- - Great endurance, and stopping non-Styled cards on a key combat can win you the game.
- - Helps you keep the combat going, grabbing any Styled card in your discard pile you want. Great for the end game when you have a thick discard pile. It can even pull a copy of itself, which creates a nice loop, and if you are playing a deck that adds heavy modifiers, it can be devastating.
- - Lots of anger gain, with beneficial effects if it is stopped. Timing it so you raise a level makes the downside of this card non-existent.
- - One of the best energy attacks in the game. If it hits, you get guaranteed critical damage and anger. And it only costs one stage to perform.
Best Saiyan Cards from Set 6 - Vengeance
- - Both of its effects are good against decks that try to win by MPPV, with good endurance.
- - Not much damage, but it mills for one, and if you have a lot of modifiers, staying in play for a second use is powerful.
- - Decent damage, good endurance, slight anger control, and stops your opponent from using cards like .
- - One of the best energy attacks in the game. Good endurance with a great hit effect. It's reveal effect is potent with Broly.
- - Anger gain that has the potential to be unstoppable.